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How to mods from the steam workshop
How to mods from the steam workshop







If you want to use this package for version 1.23 only you need to write: Values are similar to compatible_versions array in manifest.sii. As we want to have data for 1.22 update write "1.22.*". Now there are some more steps you will need to go through: Set the value of the compatible_versions attribute. Open your text editor and do exactly the same steps as you did while adding a definition for the universal version of your mod (besides using a different folder and unit name this time).

how to mods from the steam workshop how to mods from the steam workshop how to mods from the steam workshop

For example - for 1.23 update it will be 123, for 1.6 it will be 16, etc. We recommend to call this folder 122_content - 122 stands for 1.22. TIP: For better organization of the directories. The universal directory (or archive) should contain all the standard mod package content so: manifest.sii file, description file, icon file and the mod content. (Instead of folder you can also create ZIP archives with game data) You will put there all the files and folders needed for your mod to be compatible with Steam Workshop.Īfter creating of the folder open it and create another folder inside called universal. Preparing mod for uploading step by step 1įirst step of preparing your mod is creating of the folder. To check the Steam Workshop mods structure click here. Workshop mod files and directories layoutįirst of all - the layout of your mod will change a little bit. In this tutorial, we will show you how to prepare your mod for uploading it to the workshop step by step.

  • 1.3 Supporting specify version of the game.
  • 1.2 Preparing mod for uploading step by step.
  • 1.1 Workshop mod files and directories layout.
  • This will reload your save with your new mod.
  • Click Restart with enabled mods active.
  • Take caution in doing this, however, as this grants the mod almost unlimited access to your computer and its files.
  • If the mod is an unsafe mod and requires special permissions, enable unsafe mods by clicking the Unsafe mods button.
  • Pause, open the mods menu, and check the checkbox by the mod's name.
  • Run the game if it is not already open.
  • Change the newly extracted mod folder name to match it.
  • The text file has a single "word", which must match the folder name exactly when extracted manually.
  • how to mods from the steam workshop

  • Go to your new mod folder, find mod_id.txt in the root of the folder.
  • Extract the mod as usual as instructed above.
  • If you find yourself in a situation where you have bought Noita elsewhere than Steam, but some really cool mod is found only on Steam Workshop:
  • If the mod has any mod-dependencies, repeat these same steps for them as well.
  • Make sure the file mod.xml is on the first level of the downloaded mod folder.
  • Go to C:\Program Files (x86)\Steam\steamapps\common\Noita\mods\ and extract it there.
  • From ModWorkshop, or whatever other source. Mods will be automatically extracted to steamapps/workshop/content/881100/ Manual









    How to mods from the steam workshop